Duke's Big Flop: Forever's Big Misstep
This is a topic that's been on my mind since I began playing Duke Nukem Forever again back on May 14. By all accounts, it's not a very good game, and the story of that game's development cycle has become legend at this point. I even took a crack at covering that myself in an article published on CBR.com. As I continued to play through the game on the "Come Get Some" or normal difficulty, several thoughts began going through my head, and a picture of what went wrong in design choices became something I would continue thinking about, so here, It's time to let that thought loose and examine the game itself and what it did so wrong. Duke's 2011 outing is a complete mess of a game from a gameplay standpoint. It tries so hard to call back to the 90's and Duke Nukem 3D but ultimately becomes so full of differing shooter game tropes that it loses its own identity. Starting with the basics, Duke now has a regenerating health bar, or "Ego" meter...